Andreas Fender

I am a researcher in Human-computer interaction (HCI). I was previously a PostDoc at ETH Zurich (Switzerland) and University of Sussex (England). During my PhD at Aarhus University (Denmark), I was a research intern at Microsoft Research (USA).

My main research interests are Augmented and Virtual Reality (AR/VR) as well as camera networks. This includes building novel 3D user interfaces (e.g., using projection mapping or VR headsets) that adapt the layout of spatial UI elements based on implicit user input (e.g., gaze data) and building toolkits for room-scale interfaces. In my more recent research, I investigate new types of input for artistic expression in Mixed Reality and on the go.

Most recent TVCG / IEEE VR publication

I presented our work on aynchronous communication in future Mixed Reality workspaces in March at IEEE VR 2024. You can find the paper in Publications.


Most recent UIST publication: PressurePick (UIST '23)

PressurePick measures the pressure that a guitarist applies to the guitar pick while practicing songs. Afterwards, our front end displays the estimated muscle tension for each part of the song encouraging learners to relax their muscles while practicing. You can find more information and the paper PDF in Publications:PressurePick


Most recent CHI publication: InfinitePaint (CHI '23)

InfinitePaint is a Virtual Reality painting application that uses real paper and wet brushes.

You can find more information and the paper PDF in Publications:InfinitePaint

Previous UIST publication: DeltaPen (UIST '22)

DeltaPen can be used on practically any surface without requiring a specialized tablet surface (i.e., no drawing tablet or capacitive touch surface needed). The pen tracks its own movement and rotation without external sensing. You can find more information and the paper PDF in Publications:DeltaPen.

Previous CHI publication: Causality-preserving Asynchronous Reality (CHI '22)

A novel approach for altering the time dimension for immersed users. You can find more information and the paper PDF in Publications:AsynchronousReality.